[Update Log] Pathfinding Optimization & Text Standardization


Greetings! Today’s update focuses on refining the finer details of the game experience. Here are the specifics:

📍 Pathfinding Optimization

We have refined the pathfinding logic to be more flexible.

New Rule: Traveling from Friendly Point A → Neutral Point B → Friendly Point C is no longer considered an “illegal” path.

📝 Text & Concept Standardization

We’ve synchronized several terms and descriptions to ensure the text matches the actual in-game effects, removing any potential ambiguity.

Unified Terminology: “Materials” and “Consumables” have now been merged under the single term: Consumables.

⚙️ Settings: Clean-up & New Features

Based on feedback regarding the visibility of enemy movement ranges, we’ve added the following:

Movement Range Toggle: You can now set enemy movement ranges to be permanently visible.

Preview Function: Added a preview tool for persistent Energy Bridge connections.

Visual De-cluttering: Removed redundant settings, such as the “Useless Large Rock” visual toggle.

💡 Developer’s Note

These changes are driven directly by our community feedback. If you haven’t joined our community but encounter issues or have suggestions while playing, please feel free to post a screenshot in the comments section and let us know!

Files

ShardSpace-demo-0.1.3F 197 MB
2 days ago

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